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Resume

Work Experience:

Gameplay Animator : June 2022 - October 2023
Arctic7, Austin TX. - Full Time  Remote


• Animated multiple characters and locomotion cycles for in house prototype.
• Worked with lead and technical animator to build animation sequences in                          Unreal Engine 5.
• Responsible for importing animations into Unreal Engine 5.
• Assisted with set up and recording of motion capture.


3D Animator : March 2020 - June 2022
Rooster Teeth Animation, Austin TX. - Contract


• Animated multiple characters using both motion capture and hand key                               animations for RWBY Volumes 8 and 9, RWBY: Arrowfell cinematics and the Justice         League x RWBY: Super Heroes and Huntsmen, Part 1 and 2.
• Provided camera and layout setup on assigned sequences in Red vs. Blue /                         Fortnite trailers, Red vs. Blue Zero and Neon Konbini RWBY Chibi bumpers.
• Worked on multiple productions while adapting to different show specific                           styles.
• Worked on numerous animation cycles both hand key and motion capture for                     crowds.
• On-boarded new animators to multiple projects and familiarized them to the pipeline       and tools.


3D Crowds Animator : June 2018 - March 2019
Rooster Teeth Animation, Austin TX. - Contract


• Created numerous crowd cycles for RWBY Volume 6 and Gen:Lock Season 1,                      using both motion capture cleanup and hand key animation.
• Responsible for crowd placement in both Maya and Houdini.
• Collaborated with layout, lighting and rendering teams for crowd set up,                              population and layout configurations.
• Setup a 300 person crowd simulations for RWBY Volume 6.
• Participated as a motion capture actor for multiple shots and sequences.


3D Animator : November 2017 - January 2018
Rooster Teeth Animation, Austin TX. - Contract


• Animated characters using both motion capture and hand key animations for                     RWBY Volume 5.
• Worked on hand key animation cycles for crowds.


Skills:
• Autodesk Maya ( 3D animation and 3D Modeling)
• Adobe Creative Suite: Substance, Premiere and Photoshop
• Unreal Engine 5
• Procreate
• Jira, Confluence, and Shotgrid
• Perforce
• Traditional art



Education:
• Austin Community College - ( 2014 2017 ) Associates degree in 3D animation. 

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